ipseria (cave of intelligent slime)
3D scans, animation, sound, 1920 x 1080 px., 2 x 7'
Like a warm echo reverberating from a fleshy wall or a slimy membrane, the polyphonic voice of a disembodied entity – oddly non-human and human at the same time – guides you through a two-channel animation video based on 3D scans of physically modeled and found objects as well as collected materials. While the mixed-reality installation in part I explored ipseria's gender and (non-)procreation, part II delves into ipseria's multifaceted nature as a multispecies slime and the intelligence of mucus.
Organisms like humans and the Earth are holobionts permeated by slime. These biofilms represent the biggest and oldest biocoenosis on the planet. Like these communities of microorganisms, ipseria is individual and group simultaneously – a single organism and a whole body of slime, a mono- and a multi-entity. ipseria appears/appear at interfaces and boundary areas of the spheres, on mucous membranes, bridging the living and the Umwelt (environment), the inside and the outside. They know how much an organism can take, and they keep the delicate balance of a system. They mediate, communicate, indicate, and remember. Thinking runs through slime. Knowing is fairly distributed.
Art Direction, Modelling, 3D scans, Script, Production: Isabell Bullerschen
Animation: Florian Baumann
Sound: Vanessa Bosch
Voice: Hannah Mehler
Furthermore I had the honour to work with a CT-scan of Physarum polycephalum from the research project “Indentation analysis of active viscoelastic microplasmodia of P. polycephalum”. Special thanks to Adrian Fessel, Christina Oettmeier, Klaus Wechsler and Hans-Günther Döbereiner, Eva-Maria Meyer, Christian Kapitza.